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Temporary Insanity World of Warcraft Guild

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Hints & Walkthroughs

Out of this World Walkthrough Part 1

This walkthrough will take you all the way from the beginning of the game to the end. I've left big gaps between levels so you can read the details for one level without spoiling the next one by accident. Each section of this walkthrough denotes a new puzzle area where, if you get killed, you begin back at the beginning of that area. I've included the passcode for each area. These are not the only passcodes since you don't have to play the puzzles in the exact same order as I played them. These passcodes simply match the levels in the order that I played them. Playing differently may produce a few different passcodes.
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THE BEGINNING (LDKD)

Watch the introductory movie. After you get zapped, you'll reappear underwater. Go up immediately or else the tentacles will get you. Once on the surface, go right. Don't worry about the great hulking beast in the background for the moment.

In the next area, slugs with stingers fall from the ceiling then crawl across the ground to kill you. Crouch (down) and kick (button or space) them. Make sure you kill ALL of them. Don't let any of them get close to you or they'll sting you and you'll die. If any get by you, leave left and return. Once you've killed all of them, go right again and kill the slugs in that area. Then go right once more.

In this area, walk toward the right side. Before you reach the right side, the beast will leap into your path and growl. Run left and don't stop for anything. The beast will follow you. When the beast gets close on your heels, leap left and keep running. After you pass the area with the water, the next area will have a ledge with a vine hanging past it. Keep running then leap from the ledge to the vine. You'll grab the vine and hang there until the vine snaps, swinging you back to the water area. Run right and don't stop. Soon you'll reach the area where you first ran into the beast. Keep running right. As you run off the right side, an alien will stop you, then shoot the beast. You'll stand, wave, and grin. Then the alien will shoot you.
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THE PRISON (HTDC)

You wake up in a cage with another alien who becomes your friend. After you come to consciousness, you'll see the cage hanging from the ceiling. Start swinging side to side. Soon, the guard below will notice what you're doing and fire a few warning shots. Keep swinging until the cage falls on the guard.

After you land on the guard, your friend says something alien and runs right. Step right a little then crouch to pick up the gun that the guard dropped, then run right. Keep running through the next area. In the area after that, your friend sees a guard and starts running left again. Shoot (button or space) the guard immediately then wait a few seconds for your friend to catch up, then run right. In the next area, let your friend stay near you. He'll have to get the doors open and you'll have to fight off a few guards to buy him some time. Now's a good time to explain. . .
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HOW THE GUN WORKS

The gun has three functions. You can fire quickly, shooting a red beam that will kill aliens. If you hold the trigger for a few seconds until a blue-white blob appears barrel of the gun, when you release the trigger, a shield appears in front of you. This shield will stop any red beams from passing through but you can still walk through it. If you hold the trigger even longer until you hear a loud thrum then release the trigger, you'll fire a super-blast that will demolish a shield, a door, a wall, pretty much anything.

While holding off the guards, don't use the super-blast because your gun's energy is already low and you'll need the super-blast later. Just create a shield, then wait for the guard's shield to expire, then shoot him. Don't let your own shield expire or you'll be toasted. When your friend gets the door open, follow him out to the right.

You come to a platform in a shaft. Stand on the platform with your friend, then go up. When you reach the top, go over to the window on the right. You'll see a view of the city. Actually, this part isn't necessary to complete the game but it helps set the mood and seems a shame to skip it.

Get back on the platform and go two floors down (one floor past the one you started on). Go to the left and you'll be blocked by a door that you can't open. Below you is a guard behind some doors. Below his feet is a little blue power line leading down. Go back to the right and hop on the platform. Go down to the bottom of the shaft. Run to the left and, as soon as you reach the next room, fire the gun quickly. In fact, start firing as soon as the computer pauses to swap views between rooms. After you've successfully toasted the guard lying in wait for you, wait for his bones to crumble, then fire into the left wall, disarming the power line leading up.

Now go back up the floor immediately above you. Let your friend catch up with you, then use a super-blast to destroy the door. Then run to the left and stand on that gap in the floor. The gap isn't really a hole in the floor but a teleporter. Immediately teleport down and run left. Be quick because when the guard behind the doors discovers that his doors won't open for him, he starts super-blasting them to dust to follow you. In the next area, teleport up and run to the left. A guard appears beyond the left door and starts trying to open the door. Your friend catches up to you and opens a floor panel. Step into the floor panel and you'll land in a pipe of some kind. Above you, your friend is too big to fit in the pipe; you'll just have to go on without him. Don't worry, he can take care of himself. Just roll to the left and drop down the pipe.
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THE PIPES (CLLD)

In the pipes, roll a little ways to the left until you're next to the deadly poison steam jet. Wait for a break in the steam, then roll through. Roll to the left, drop down, then roll to the right. There's another steam jet at the second blue line in the pipe. Wait for a break then roll past it and drop down the next pipe. Now there are steam jets immediately on either side of you. Wait for a break and roll past the steam jet on the right. Keep rolling right, drop down, roll left, drop down.
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THE RE-CHARGER (LBKG)

You land in a large room. A door opens to your left, enter the chamber and energy courses out of the left wall. It's a nice effect and it recharges your gun. Now walk back out to the right and you're stopped by several doors that won't open, super-blast each door, go back and recharge your gun, then run out the right.

Run through the tunnel to the right. Outside, you find another guard. Kill him quickly. In the foreground, you see your friend running, pursued by guards. Run to the right.

You come a bridge that has been blasted in half. Get a running start and leap for the other side. You miss the jump but land on a cliff below. Turn to the wall on the right and super-blast a hole in it. Enter the hole.
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IN THE CAVERNS (XDDJ)

Now you're in the caverns below the next building. Go to the right and drop down the first hole. You fall and land on an oddly colored piece of rock wedged in a hole. Go the right and drop down through that next hole. You land on a large, T-shaped rock formation. Drop off the right side of the formation and run out to the right. You come to an ledge overlooking some stalagmites (pointing up from the floor). Get a running start and leap over them. Then go right.

In the next room, rocks fall from above. Find a pattern to the falling rocks and get past them to the next room the the right. More falling rocks. Get past them and watch out for the tentacles above you. Run past the tentacles because they can't get you if you keep running.

In the next room, run past the tentacles and leap over the jaws on the ground. More jaws ahead. You can do a standing jump over these. Go right.

More tentacles and floor jaws. Use super-blasts to destroy all the tentacles. A red beam will make them retract for a few moments but you can just hold the super-blast until they come back down. After you finish off the tentacles, you'll have to get past the floor jaws. The middle and rightmost floor jaws are so close together that you can only get past them with a running jump. This means you'll have to use a running jump past the leftmost floor jaw so that you can keep jumping past the other two. Tricky to time but it can be done. Get past the floor jaws and go right.

Use a standing jump to over the hole in the floor, then another standing jump over the floor jaws. Then go right.

Here the caverns meet up with an empty well. Later in the game, you'll be at the top of the well and need to get across. Use a super-blast to open the well into the caverns for now.
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MORE CAVERNS (FXLC)

Go left back past the floor jaws and tentacles until you reach the first falling rocks area you came to. Now you're on a higher path while the rocks fall harmlessly on the lower path. When you see the red dragonlet hanging from the ceiling, fire a red beam at him. He'll get spooked and fly off to the left. Follow him but be careful not to fall off the ledge. Watch as the dragonlet gets eaten by the tentacles. This keeps the tentacles occupied as you leap from the ledge to the stalactite (hanging down). Climb up the stalactite as high as you can and leap to the next stalactite to the left. Keep doing this until you leap off the left side of screen.

This lands you on top of that T-shaped rock formation. Now step of the left side of the formation and super-blast the support from under the formation. It falls over on it's side, becoming a handy exit ramp back up to the caverns above you. Go up the ramp and head to the right.

Keep going to the right, being careful to jump over those holes in the floor, until you are under a reservoir. From the leftmost edge of the screen, use a super-blast to destroy the bit of rock below the reservoir and start running left. You've unleashed a torrent of water. Keep running to the left, leaping over all the holes. In the room with two holes, you can make running jumps over both if you time it right but you can make a standing jump over the second if you've run fast enough and still make it across. Jump over the hole in the last one and get onto the oddly colored wegde. The rushing water blasts the wedge, with you on it, to the cavern above.

Now head over to the right until you reach a wall. Super-blast the wall and head right. Go up the stairs in the next area, then go to the right again. You pass by an algae covered area. This used to be a waterfall until you let the water out of the reservoir. Keep going to the right.
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ANOTHER BUILDING (KLFB)

As you enter the top floor of the building, your friend pops out into a pipe beneath the floor. Watch for a few moments as he crawls forward and is stuck behind a metal thing in the pipe. Now go left back to the stairs and head down. Then go right, cross the ex-waterfall, and arrive in a room with chandeliers. Go down the stairs and when you're about 3/4 of the way across the room, a guard steps in from the right. If you time this right, you can zap him before he has a chance to react. Kill the guard, and head right.

The next room has a teleporter at the base of some stairs about halfway up. Ignore the teleporter for now and go right. As you leave the room, a guard punches you in the face, knocking you down and sending your gun flying from your hand. The guard picks you up from the floor and starts talking at you. When your head comes up, kick him (button or space), then run to your gun, crouch to grab it, and come up firing at him. Do it without pausing and you'll fry him before he gets a clear shot at you. After you kill the guard, go right once more.

This room is really hard. You're in a corridor, as you reach the point about halfway between the first and second pillars, guards approach from both sides. My technique is to go a 1/3 past the first pillar, erect a shield to the right, turn around, crouch, erect a shield to the left, then turn back to the right and walk just far enough to make the guards enter. Make another shield to the right, turn left, make a right shield, super-blast the left guard's shield, then shoot him. Turn right, make a shield, super-blast the right guard's shield, then shoot him. You gotta be quick to do this part. If you get killed, you start back where you see you friend in the tunnel. You don't actually have to kill these guards right at this point. You _could_ do other things first and kill them last but I prefer to go after them first since the rest of the stuff is easy compared to these two.

Now go back to the left to the room with the chandeliers. Stand at the top of the stairs and shoot the middle chandelier. This loosens the thing blocking the tunnel where your friend is. Now head left past the ex-waterfall, go up the stairs, then head right to where you friend is no longer trapped. Make a shield about 2/3 along towards the right side of the room then head into the room to the right. As you enter, you see your friend slide past in the lower left corner and a guard enters on the right. Go back to the left past your shield, turn and wait for the guard behind the safety of your shield. Shoot the guard as he enters. Then go right. Continue right through the next room.

In the next room, you see a fleeing guard. If you shoot at him, you'll just miss. Don't go down the stairs yet. Follow the guard into the next room to the right. In this room, the guard is hiding behind three doors and a shield. If you step through the door, he'll shoot you. If you make a shield before opening the door, he'll drop little bombs on the floor that can roll right under your shield and kill you. The trick is to make a shield, then open the door and, when he drops a bomb, back up so that the door closes. The bomb bounces off the door and kills the guard. After the guard is thoroughly dead and there are no bombs on the floor, go through the door and super-blast the door behind the dead guard's shield. Then go right.

Above you is a re-charger. You can use it but it doesn't seem to really matter because you never run out of gun energy after the first re-charger. But do it anyway because the animation is really nice. Now go right to the next area. This area overlooks a domed area with some green spheres hanging from the ceiling. Look at the spheres and you'll see a tan dot reflected on them moving back and forth. This is a guard who you can hear pacing in the room below you. Crouch and wait patiently for the guard to stop pacing directly below the sphere, then fire, causing the sphere to fall on him. Do not fire until he has actually stopped beneath the sphere. Then go left to the staircase where the fleeing guard was and go down.

Use the teleporter to get to the floor and head right until you reach some water. This water was the empty well whose wall you shot out earlier and which is now filled from the water in the reservoir you emptied. Jump into the water and swim down.
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THE GROTTO (BFLX)

When you reach the tunnel at the bottom, swim left into the tunnel and keep swimming through the next room. Do not pause because you'll run out of air quickly if you dilly-dally. In the next room there is a shaft leading down and two shafts leading up. Swim up the leftmost shaft leading up. At the top of the shaft is an air pocket where you can catch your breath. After you dog paddle in the air pocket for a few moments, swim down again to the room with the shafts. Now swim down the shaft leading down. In the lower chamber, swim over to the ledge and climb out into the underground grotto.

Do a standing jump to the right which just barely clears the floor jaws. Then walk to the right and shoot the power line in the wall. Then go back to the left. I've always used a running jump to get back into the water but a standing jump might be alright.

Once back in the water, swim up to the air pocket for more air, then swim down and back up the well to the surface. Then swim to the right side of the well and climb out. Walk to the right and you'll see the dead guard who the green sphere fell on. Continue walking to the next room where there's a shaft in the floor leading down.

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