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Europa Universalis

Most of these codes also work for Europa Universalis I.
To activate the codes, push F12 during the game. This will activate the console. Type the codes in the first column to gain the advantage mentioned in the second column. Once you are done, push F12 followed by any other key (or mouse movement) to close the console.
Code - Result
polo - Improve trade efficiency
richelieu - Toggle control of other countries' troops
pappenheim - Toggle Fog of War
columbus - Discover all Terra Incognita
gustavus - Increases Land Technology Level
drake - Increases Naval Technology Level
cromwell - Improve production efficiency (infrastructure)
oranje - Gain perfect stability (+3)
cortez - Toggle natives
alba - Toggle rebels
tilly - Toggle aggressive AI
montezuma - Gain 50,000 ducats
pocahontas - Gain 6 colonists
dagama - Gain 6 merchants
swift - Add 10,000 population to the capital
peterthegreat - Remove troop building limits
russianhordes - Gain cannonfodders (manpower to build troops)
difrules - Toggle God mode
ney - Toggle hand-offs
robespierre - Toggle free reforms
tordesillas - Toggle the Treaty of Tordesillas
vatican - Gain 6 diplomats
loyola - Gain 6 missionaries
shogun - Closing Japan
event - [#] Trigger Event [#] (See List)
luther - Toggle Luther's Reform
calvin - Toggle John Calvin
trent - Toggle the Council of Trent

You can edit the xxx.eug file (xxx denotes filename) found in the saves directory using the wordpad application.

Scroll thru the lines until you come up to your nation/side. Pay attention to { and } symbols when doing this edit.

Keywords:
treasury: edit money (limit is approx 2 billion)
city: edit city name, population (max = 999999.000), infrastructure. City must at least have level 1 wall. Fully developed city has following lines:
city = "name"
population = 999999.000
location = xxx (xxx = number)
courthouse = yes
bailiff = yes
cityrights = yes
fortress = {...level = 6}

land unit: edit name and number of infantry/cavalry/artillery each land unit has. Watch out for artillery, not too many. I prefer the following combination 30000/5000/150 (weight=50).

nav unit: same as land unit except this one is for naval

technology: edit all tech level. Set 51 for military techs and 10 for rest.

diplomats, colonists, merchants, missionary: edit number of these guys (max=6)

You can also do this dirty trick:
Set up a level 1 trading post at a neighboring state and save the game once the attempt is successful. Edit level 1 to level 6 in the following line: trading post = { "name" level = 1 location = xxx}. A level 6 trading post won't give you any rebellion problems once transformed into a colony.

Changing this line to: city = ("name" population = 999999.000 location = xxx} will automatically transform the trading post to a fully populated colony. Warning: could inspire revolt if religion is different from yours and you do not tolerate that religion at all.

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