Tribes is a game that Quake 3 desires to be. If you want this game, be sure that you enjoy
multiplayer games because that's all that this one is. I don't have too much information on
the background of this game except for I know it relates to the Earthseige series in some way.
The plot aside, Tribes is a good piece of work. In the game you essential have two teams and
you duke it out in a first person shooter style. (Sound famaliar) What they have added to the FPS
concept is wide open maps, vehicles, and alot of voice commands rather than having to type to your
buddies while getting blown away by some punk trying for a free kill. The weapons in Tribes are
unattractive and plain. I still haven't had a chance to check them all out yet.
Don't expect this game to be the 3DFX wonder of the year because it is way off. While I like the
open land maps and the buildings or bases, the graphics tend to be a bit bland. When you first go into the game
you will think to yourself that the graphics are actually pretty decent. Play it for an hour and jump back into
a CTF match in Quake 2 and you will see the difference in graphics big time. As far as I can tell, it only uses
3DFX and it flew just fine on my PII300/Voodoo II combo.
I flew a few vehicles in the game and found them to be quite cumbersome at first.
Then I just played it till I got used to it and now the vehicles are a blast. Movement is pretty
basic. Not as fast paced as Quake 2 but it makes for better warfare planning. It's a big difference from
shooting the walls all around an opponent to get a kill and flying to the
other side of the base in less than 20 seconds. In Tribes, it could take 5 minutes to walk from one side
of the map to the other if you are loaded down with too much equipment. Controls are difficult at
first but once you customize you are just flyin.
Again I stress, Tribes is multiplayer only with the exception a training level to help
you get your controls set the way ya like. You can play LAN and TCP/IP on the net and while I maintained a
decent ping on most servers, the avg for most people using a modem is probably in the range of 200-300. Much like
Quake 2. There is also a way to report to the Dynamix server that you are running a server so people will be able
to join your server the next time they load the game. Good idea considering that if you use gamespy for quake you
already know that new server would not show up unless you went and did a total refresh of all server listings. Who
wants to wait a half an hour for that to finish ?
The whole concept to me is personally intriguing. Each
team has a group or "team" leader. There are consoles in your base that allow you to get armor, purchase vehicles,
and radar to show where the hell everyone is. The idea behind this is that the group leader or designated persons
could effectively bark out orders to the rest of their team out in the field. If they were to actually follow the
orders, it could prove to be quite a match up if you had two good leaders. Everything within a base can be destroyed
or taken offline effectively shutting down a team from getting armor and other powerups. There are deathmatch and ctf
matches available. I really enjoy being able to destroy the powerup machines and turrets in a base.
Just playing with Pyro and Spectre and coordinating a team effort is awesome when it pays off. Sniping is something
you really need to watch for as well. You never know when someone is looking at you because your dead before
you know it. I actually really enjoy this game but to try and remain fair I've brought it's score down a bit. If I went
on concept alone I would rate this game a 10. With the exception of the voice commands option the sounds in
the game are actually a bit boring and of course the plain graphics bring the score down slightly as well.
If you like a multiplayer based only FPS shooter then you should enjoy this one. I did.
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