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Trade Empires

Wednesday, September 19, 2001 by Pyro || [0 Comments]

Overall: 3
Graphics: 3
Interface: 3
Trade Empires is a RTS game in which you try to make your empire grow by creating cities and creating trade routes between them. Sounds pretty easy, doesn't it? Well, it can get pretty complicated keeping track of your many caravans, what is delivering what to whom, who needs what. You can control pricing by flooding the market, and dropping prices, which makes your cities grow (people like cheap prices). You can also hold back product to raise the prices, making you money, but then your cities suffer, and eventually die off. Needless to say, you need to strike a balance. Also, the more your cities grow, the more advances are made available to you. For instance, you start out with donkeys, able to carry 2 units of any product. If you get your cities growing, you can upgrade to horses which are faster, but still only carry 2 items. Advance more, and carts become available that can carry 4 items..Well, you get the picture. Eventually, you can even get into trains, and the like.

Graphics/Display:

Graphics are pretty tame by todays standards, but you can not compare this game to say a FPS such as Counterstrike, or Deus Ex. It is a top down, 3/4 view view, with average graphics that show the towns and the traders and their carts going from town to town. Nothing fantastic, but it gets the job done.

Interface/Controls:

this is pretty much a point and click interface, with many keyboard shortcuts available to enable you to give orders to your caravans faster.

Multiplayer (if any):

None Available. What are you gonna do, jack your opponents caravans??? hmmm....

Summary:

All in all this isn't a bad game if your looking for a game to challenge your mind, more than your reflexes. It is very challenging, and rewarding when you start to meet the goals set out for you. It's not graphically intense, nor is the sound anything spectacular, but the concept behind the game is solid, and is challenging enough to keep you coming back to try out different ideas.

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