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Well, Interplay does it again with Fallout 2... I loved the first one (although a damn nasty bug made it hard to finish) and I had a blast with it. I'm into the D&D sort of rgp type games and had to have the first one. So I figured, why not check out 2. Man, although they didn't change the engine much, they did add alot more play to it. The game world is bigger than before, and there's much more to do and
see that before. I've played the game for days now (had to stop for halflife) but I don't think I'm even into a quarter of the game yet. This one has potential for tons of game play. If you played the first one, you'll see alot of things similar in this
one, things like your pipboy, and NPC's... (they even allow you to push them out of your way unlike the first one) ... You'll see the old favorites such as lizards on a stick, nucola and good ol' beer... There
seens to be more action while taking those long stretches between places too. While they didn't enhance the engine much, they did do a good job
on improving the game quite a bit. (I still can't wait to get the car, heh).
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