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Shogo

Saturday, January 01, 2000 by Shamino || [0 Comments]

Overall: 3
Graphics: 3
Interface: 3
The idea and plot behind Shogo is right up a Japanimation lovers alley. The whole story is told with the same art and is really quite cool. Unfortuntely, it tends to throw you into the middle of a story without giving you much background so you have to pay attention if you want to get the story. If you're not into the story and just want to play, well here we go:

Graphics/Display:

N/A

Interface/Controls:

The controls in Shogo are pretty straightfoward in the first person shooter sense. There are a few additional commands that you now have. One of them is the Super Jump feature. I didn't get far enough in the game to find out if it was truly useful. In multiplayer, it was a requirement if you wanted to live and/or get the upper hand on another player. I got a kick out of being able to jump up on top of buildings and nuke the other unsuspecting players. The other option was the "transform" action that allowed you to change into a vehicle enabling you to possibly outrun your opponents. The problem? You could bust into vehicle mode and run like hell only to find your opponent on your heels after you thought you got away. The different mechs didn't seem to have that much of a difference in their attributes to give you a sense of variety.

Multiplayer (if any):

If you can't play this on a LAN, then don't bother. Modem and TCP/IP blew. Period. There is an update to v2.0 and I recently saw a v2.1 patch. I hope they fixed the problem.

Summary:

I found the game fun to play for the new graphics and missions. The plot didn't really hold me much. Towards the end I found myself zooming in and sniping mechs which started getting boring after awhile. Didn't finish the game but I might go back to it if nothing presents itself in the near future.

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